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Crystal Space 3D

In 2001, revenue from the sales of video games exceeded $9 billion, a new record. By the end of October 2002, sales of video games had already surpassed $6 billion, and was expected to eclipse $10 billion by year-end, setting yet another record (a final revenue tally for 2002 was not available as we went to press).

http://crystal.sourceforge.net

This month, Linux Magazine, in partnership with SourceForge.net, launches a new, regular column called “SourceForge.net’s Project of the Month.” Each month, this column will highlight one of the many innovative Open Source projects hosted on SourceForge. Stay tuned to this column to discover new software, meet the coders behind the code, and learn how you can contribute to the Open Source cause.

By the way, this column does not replace Linux Magazine’s popular, hands-on, “Project of the Month” feature. The former “Project of the Month” column has simply been renamed “Do It Yourself,” and appears on page 12. “Do It Yourself” will continue to bring you clever, hands-on projects guaranteed to make your Linux life better.

In 2001, revenue from the sales of video games exceeded $9 billion, a new record. By the end of October 2002, sales of video games had already surpassed $6 billion, and was expected to eclipse $10 billion by year-end, setting yet another record (a final revenue tally for 2002 was not available as we went to press).

While video games have steadily gained popularity since Pong was first released in 1972, recent advances in graphics hardware and software have made games more exciting than ever. Whether you’re into fragging (Unreal), grinding (Tony Hawk Pro Skater), incanting (Baldur’s Gate), or full-scale invasion (Medal of Honor), the graphics of the latest generation of games magically transport you to other worlds.

At the heart of an advanced game is a 3D “engine”…

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