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Open Source iPhone Dev: XML to the Rescue?

Can a project originating from San Francisco State University bridge the digital divide and bring true open source development to the iPhone platform? It looks promising, but the climb is steep and the gap is wide.

Last week I ventured into a discussion of iPhone development and open source, initiated by a specific set of tasks I need to accomplish for a project. My initial research lead me to an open source graphics and gaming library, cocos2d-iphone. Very cool functionality, but unfortunately we were still stuck in Mac land, working in X-Code. I personally didn’t mind too much because I already had the gear from an iPhone project I worked on last year for a time-tracking application.

This new project was requiring some graphics programming that I wasn’t in the mood to write from scratch, so finding some open source code libraries to help bring home the project without having to reinvent the wheel was a huge relief. However, using Objective-C and X-Code is non-trivial for the uninitiated, not to mention the cost. It would be nice to develop iPhone applications without the Mac and…

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